(PHP 8 >= 8.4.0)
BcMath\Number::round — Redondea un número de precisión arbitraria
$precision = 0, RoundingMode $mode = RoundingMode::HalfAwayFromZero): BcMath\Number
Devuelve el valor redondeado de $this
a la precisión especificada
(el número de dígitos después del punto decimal).
precisión puede ser también negativo o nulo (por omisión).
precisionEl número opcional de decimales a redondear.
Si el argumento precision es positivo,
num será redondeado utilizando el argumento
precision para definir el número significativo
de dígitos después del punto decimal.
Si el argumento precision es negativo,
num será redondeado utilizando el argumento
precision para definir el número significativo
de dígitos antes del punto decimal, i.e. el múltiplo más cercano
de pow(10, -$precision), i.e. para una
precision de -1, num
será redondeado a 10, para una precision de -2 a 100, etc.
modeDevuelve el resultado en forma de un nuevo objeto BcMath\Number.
Este método lanza una ValueError si se especifica un mode inválido.
Ejemplo #1 Ejemplo de BcMath\Number::round()
<?php
var_dump(
new BcMath\Number('3.4')->round(),
new BcMath\Number('3.5')->round(),
new BcMath\Number('3.6')->round(),
new BcMath\Number('3.6')->round(0),
new BcMath\Number('5.045')->round(2),
new BcMath\Number('5.055')->round(2),
new BcMath\Number('345')->round(-2),
new BcMath\Number('345')->round(-3),
new BcMath\Number('678')->round(-2),
new BcMath\Number('678')->round(-3),
);
?>El ejemplo anterior mostrará:
object(BcMath\Number)#2 (2) {
["value"]=>
string(1) "3"
["scale"]=>
int(0)
}
object(BcMath\Number)#3 (2) {
["value"]=>
string(1) "4"
["scale"]=>
int(0)
}
object(BcMath\Number)#4 (2) {
["value"]=>
string(1) "4"
["scale"]=>
int(0)
}
object(BcMath\Number)#5 (2) {
["value"]=>
string(1) "4"
["scale"]=>
int(0)
}
object(BcMath\Number)#6 (2) {
["value"]=>
string(4) "5.05"
["scale"]=>
int(2)
}
object(BcMath\Number)#7 (2) {
["value"]=>
string(4) "5.06"
["scale"]=>
int(2)
}
object(BcMath\Number)#8 (2) {
["value"]=>
string(3) "300"
["scale"]=>
int(0)
}
object(BcMath\Number)#9 (2) {
["value"]=>
string(1) "0"
["scale"]=>
int(0)
}
object(BcMath\Number)#10 (2) {
["value"]=>
string(3) "700"
["scale"]=>
int(0)
}
object(BcMath\Number)#11 (2) {
["value"]=>
string(4) "1000"
["scale"]=>
int(0)
}
Ejemplo #2
Ejemplo de uso de BcMath\Number::round() con diferentes valores de precisión
<?php
$number = new BcMath\Number('123.45');
var_dump(
$number->round(3),
$number->round(2),
$number->round(1),
$number->round(0),
$number->round(-1),
$number->round(-2),
$number->round(-3),
);
?>El ejemplo anterior mostrará:
object(BcMath\Number)#2 (2) {
["value"]=>
string(7) "123.450"
["scale"]=>
int(3)
}
object(BcMath\Number)#3 (2) {
["value"]=>
string(6) "123.45"
["scale"]=>
int(2)
}
object(BcMath\Number)#4 (2) {
["value"]=>
string(5) "123.5"
["scale"]=>
int(1)
}
object(BcMath\Number)#5 (2) {
["value"]=>
string(3) "123"
["scale"]=>
int(0)
}
object(BcMath\Number)#6 (2) {
["value"]=>
string(3) "120"
["scale"]=>
int(0)
}
object(BcMath\Number)#7 (2) {
["value"]=>
string(3) "100"
["scale"]=>
int(0)
}
object(BcMath\Number)#8 (2) {
["value"]=>
string(1) "0"
["scale"]=>
int(0)
}
Ejemplo #3
Ejemplo de uso de BcMath\Number::round() con diferentes valores de mode
<?php
echo 'Modos de redondeo con 9.5' . PHP_EOL;
$number = new BcMath\Number('9.5');
var_dump(
$number->round(0, RoundingMode::HalfAwayFromZero),
$number->round(0, RoundingMode::HalfTowardsZero),
$number->round(0, RoundingMode::HalfEven),
$number->round(0, RoundingMode::HalfOdd),
$number->round(0, RoundingMode::TowardsZero),
$number->round(0, RoundingMode::AwayFromZero),
$number->round(0, RoundingMode::NegativeInfinity),
$number->round(0, RoundingMode::PositiveInfinity),
);
echo PHP_EOL;
echo 'Modos de redondeo con 8.5' . PHP_EOL;
$number = new BcMath\Number('8.5');
var_dump(
$number->round(0, RoundingMode::HalfAwayFromZero),
$number->round(0, RoundingMode::HalfTowardsZero),
$number->round(0, RoundingMode::HalfEven),
$number->round(0, RoundingMode::HalfOdd),
$number->round(0, RoundingMode::TowardsZero),
$number->round(0, RoundingMode::AwayFromZero),
$number->round(0, RoundingMode::NegativeInfinity),
$number->round(0, RoundingMode::PositiveInfinity),
);
?>El ejemplo anterior mostrará:
Modos de redondeo con 9.5
object(BcMath\Number)#3 (2) {
["value"]=>
string(2) "10"
["scale"]=>
int(0)
}
object(BcMath\Number)#5 (2) {
["value"]=>
string(1) "9"
["scale"]=>
int(0)
}
object(BcMath\Number)#7 (2) {
["value"]=>
string(2) "10"
["scale"]=>
int(0)
}
object(BcMath\Number)#9 (2) {
["value"]=>
string(1) "9"
["scale"]=>
int(0)
}
object(BcMath\Number)#11 (2) {
["value"]=>
string(1) "9"
["scale"]=>
int(0)
}
object(BcMath\Number)#13 (2) {
["value"]=>
string(2) "10"
["scale"]=>
int(0)
}
object(BcMath\Number)#15 (2) {
["value"]=>
string(1) "9"
["scale"]=>
int(0)
}
object(BcMath\Number)#17 (2) {
["value"]=>
string(2) "10"
["scale"]=>
int(0)
}
Modos de redondeo con 8.5
object(BcMath\Number)#1 (2) {
["value"]=>
string(1) "9"
["scale"]=>
int(0)
}
object(BcMath\Number)#15 (2) {
["value"]=>
string(1) "8"
["scale"]=>
int(0)
}
object(BcMath\Number)#13 (2) {
["value"]=>
string(1) "8"
["scale"]=>
int(0)
}
object(BcMath\Number)#11 (2) {
["value"]=>
string(1) "9"
["scale"]=>
int(0)
}
object(BcMath\Number)#9 (2) {
["value"]=>
string(1) "8"
["scale"]=>
int(0)
}
object(BcMath\Number)#7 (2) {
["value"]=>
string(1) "9"
["scale"]=>
int(0)
}
object(BcMath\Number)#5 (2) {
["value"]=>
string(1) "8"
["scale"]=>
int(0)
}
object(BcMath\Number)#3 (2) {
["value"]=>
string(1) "9"
["scale"]=>
int(0)
}
Ejemplo #4
Ejemplo de uso de BcMath\Number::round() con diferentes valores de mode
especificando precisión
<?php
$positive = new BcMath\Number('1.55');
$negative = new BcMath\Number('-1.55');
echo 'Uso de RoundingMode::HalfAwayFromZero con precisión de 1 dígito decimal' . PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::HalfAwayFromZero),
$negative->round(1, RoundingMode::HalfAwayFromZero),
);
echo PHP_EOL;
echo 'Uso de RoundingMode::HalfTowardsZero con precisión de 1 dígito decimal' . PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::HalfTowardsZero),
$negative->round(1, RoundingMode::HalfTowardsZero),
);
echo PHP_EOL;
echo 'Uso de RoundingMode::HalfEven con precisión de 1 dígito decimal' . PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::HalfEven),
$negative->round(1, RoundingMode::HalfEven),
);
echo PHP_EOL;
echo 'Uso de RoundingMode::HalfOdd con precisión de 1 dígito decimal' . PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::HalfOdd),
$negative->round(1, RoundingMode::HalfOdd),
);
echo PHP_EOL;
echo 'Uso de RoundingMode::TowardsZero con precisión de 1 dígito decimal' . PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::TowardsZero),
$negative->round(1, RoundingMode::TowardsZero),
);
echo PHP_EOL;
echo 'Uso de RoundingMode::AwayFromZero con precisión de 1 dígito decimal' . PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::AwayFromZero),
$negative->round(1, RoundingMode::AwayFromZero),
);
echo PHP_EOL;
echo 'Uso de RoundingMode::NegativeInfinity con precisión de 1 dígito decimal' . PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::NegativeInfinity),
$negative->round(1, RoundingMode::NegativeInfinity),
);
echo PHP_EOL;
echo 'Uso de RoundingMode::PositiveInfinity con precisión de 1 dígito decimal' . PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::PositiveInfinity),
$negative->round(1, RoundingMode::PositiveInfinity),
);
?>El ejemplo anterior mostrará:
Uso de RoundingMode::HalfAwayFromZero con precisión de 1 dígito decimal
object(BcMath\Number)#4 (2) {
["value"]=>
string(3) "1.6"
["scale"]=>
int(1)
}
object(BcMath\Number)#5 (2) {
["value"]=>
string(4) "-1.6"
["scale"]=>
int(1)
}
Uso de RoundingMode::HalfTowardsZero con precisión de 1 dígito decimal
object(BcMath\Number)#4 (2) {
["value"]=>
string(3) "1.5"
["scale"]=>
int(1)
}
object(BcMath\Number)#6 (2) {
["value"]=>
string(4) "-1.5"
["scale"]=>
int(1)
}
Uso de RoundingMode::HalfEven con precisión de 1 dígito decimal
object(BcMath\Number)#4 (2) {
["value"]=>
string(3) "1.6"
["scale"]=>
int(1)
}
object(BcMath\Number)#7 (2) {
["value"]=>
string(4) "-1.6"
["scale"]=>
int(1)
}
Uso de RoundingMode::HalfOdd con precisión de 1 dígito decimal
object(BcMath\Number)#4 (2) {
["value"]=>
string(3) "1.5"
["scale"]=>
int(1)
}
object(BcMath\Number)#8 (2) {
["value"]=>
string(4) "-1.5"
["scale"]=>
int(1)
}
Uso de RoundingMode::TowardsZero con precisión de 1 dígito decimal
object(BcMath\Number)#4 (2) {
["value"]=>
string(3) "1.5"
["scale"]=>
int(1)
}
object(BcMath\Number)#9 (2) {
["value"]=>
string(4) "-1.5"
["scale"]=>
int(1)
}
Uso de RoundingMode::AwayFromZero con precisión de 1 dígito decimal
object(BcMath\Number)#4 (2) {
["value"]=>
string(3) "1.6"
["scale"]=>
int(1)
}
object(BcMath\Number)#10 (2) {
["value"]=>
string(4) "-1.6"
["scale"]=>
int(1)
}
Uso de RoundingMode::NegativeInfinity con precisión de 1 dígito decimal
object(BcMath\Number)#4 (2) {
["value"]=>
string(3) "1.5"
["scale"]=>
int(1)
}
object(BcMath\Number)#11 (2) {
["value"]=>
string(4) "-1.6"
["scale"]=>
int(1)
}
Uso de RoundingMode::PositiveInfinity con precisión de 1 dígito decimal
object(BcMath\Number)#4 (2) {
["value"]=>
string(3) "1.6"
["scale"]=>
int(1)
}
object(BcMath\Number)#12 (2) {
["value"]=>
string(4) "-1.5"
["scale"]=>
int(1)
}